Skip to content
  1. Commander Nexus
  2. Commanders
  3. Captain Mar-Vell, Space-Born

Command zone

Captain Mar-Vell, Space-Born

Captain Mar-Vell, Space-Born

Legendary Creature — Kree Soldier Hero

Captain Mar-Vell wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Heroes, Kree or Soldiers.

  • Mana cost4 genericwhite
  • White ()
  • Power / toughness4 / 4
  • RarityUncommon

Flying, vigilance

Cosmic Awareness — As long as an opponent has cast a spell this turn, you may cast spells as though they had flash.

Build a deck with Captain Mar-Vell Find it in the app

Archetypes
Themes

Cards That Fit Captain Mar-Vell, Space-Born

Picked for what they do in Captain Mar-Vell's deck. When two cards do the same job, the one with the lower comes first. All of them fit Captain Mar-Vell's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Captain Mar-Vell, Space-Born does6

The 6 Cards

Similar Commanders

Commanders that share the most with Captain Mar-Vell, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageFlash EnablerLets you cast things at instant speed, including on other players' turns. Holding up mana and deciding later is a real advantage. Leyline of Anticipation, Emergence ZoneOpen the Flash Enabler pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page