- Commander Nexus
- Commanders
- Casey & Raph, Hotheads
Command zone
Casey & Raph, Hotheads
Legendary Creature — Mutant Ninja Human Turtle
Casey & Raph wants a deck that makes lots of Treasure and turns it into extra mana. It also suits a deck that casts extra spells for free off the top of its deck.
- Mana cost
- Red ()
- Power / toughness4 / 4
- RarityRare
When Casey & Raph enter, choose one or both. Each mode must target a different player.
• Target player exiles the top card of their library. Until that player's next end step, they may play that card without paying its mana cost.
• Target player creates two Treasure tokens.
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- Archetypes
- Themes
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- Humans
- Library Manipulation
- Mutants
- Ninjas
- Turtles
Cards That Fit Casey & Raph, Hotheads
Picked for what they do in Casey & Raph's deck. When two cards do the same job, the one with the lower comes first. All of them fit Casey & Raph's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Casey & Raph, Hotheads
explain how Casey & Raph works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a spell has {X} in its mana cost, you must choose 0 as the value of X when playing it without paying its mana cost.
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
The target of the first mode must follow all timing rules for cards played this way. For example, if the exiled card is a land card, they may play it only during their main phase while the stack is empty and only if they have an available land play remaining.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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