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Chameleon, Master of Disguise

Chameleon, Master of Disguise

Legendary Creature — Human Shapeshifter Villain

Chameleon wants a deck that plays creatures face down and flips them for a surprise. It also suits a deck that copies the best creature on the table.

  • Mana cost3 genericblue
  • Blue ()
  • Power / toughness2 / 3
  • RarityUncommon

You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.

Mayhem 2 genericblue (You may cast this card from your graveyard for 2 genericblue if you discarded it this turn. Timing rules still apply.)

Build a deck with Chameleon Find it in the app

Archetypes

Cards That Fit Chameleon, Master of Disguise

Picked for what they do in Chameleon's deck. When two cards do the same job, the one with the lower comes first. All of them fit Chameleon's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Chameleon, Master of Disguise

explain how Chameleon works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

Mayhem represents an alternative cost that can be paid to cast a spell from your graveyard if you discarded the card with mayhem that turn. You must pay any additional costs the spell has.

Wizards of the Coast 19 Sep 2025

You must follow all normal timing rules when casting a spell with mayhem. For example, you can't cast a creature card with mayhem you couldn't normally cast during an opponent's turn, even if you discard that card during an opponent's turn.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Chameleon, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.MorphMorph decks play creatures face down, as mystery 2/2s for three mana, then flip them face up at the right moment for a surprise. Turning one face up costs its morph cost and can be done at almost any time, even on an opponent's turn.Open the Morph pageFace-Down / MorphLets you cast a card face down as a nameless 2/2 creature for 3 mana, hiding what it really is. Later you pay its morph cost to turn it face up, at almost any time, even in the middle of a fight.Open the Face-Down / Morph pageClonesClone decks copy the best creature on the battlefield, whoever owns it, so they always have one of the strongest things on the table. A copy also gets the original's 'when this enters' ability, so each clone can bring a fresh effect too.Open the Clones pageCloneCopies a creature or another permanent already on the battlefield. Copying the best thing on the table is often cheaper than casting something equally strong. Phyrexian Metamorph, Helm of the HostOpen the Clone page