Skip to content
  1. Commander Nexus
  2. Commanders
  3. Chekov and McCoy

Command zone

Chekov and McCoy

Chekov and McCoy

Legendary Creature — Human Pilot Doctor

Chekov and McCoy wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Doctors, Humans or Pilots.

  • Mana cost3 genericgreenblue
  • Blue, Green ()
  • Power / toughness3 / 3
  • RarityRare

Whenever you put one or more +1/+1 counters on Chekov and McCoy, you may draw that many cards. Do this only once each turn.

Build a deck with Chekov and McCoy Find it in the app

Archetypes
Themes

Cards That Fit Chekov and McCoy

Picked for what they do in Chekov and McCoy's deck. When two cards do the same job, the one with the lower comes first. All of them fit Chekov and McCoy's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Chekov and McCoy does6

The 6 Cards

Similar Commanders

Commanders that share the most with Chekov and McCoy, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page