- Commander Nexus
- Commanders
- Cloud, Midgar Mercenary
Command zone
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary
Cloud wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that arms its creatures with weapons and armor.
- Mana cost
- White ()
- Power / toughness2 / 1
- RarityMythic
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Build a deck with Cloud Find it in the app
- Archetypes
- Themes
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- Humans
- Mercenaries
- Soldiers
- Tutors / Toolbox
Cards That Fit Cloud, Midgar Mercenary
Picked for what they do in Cloud's deck. When two cards do the same job, the one with the lower comes first. All of them fit Cloud's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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plan6
Rulings for Cloud, Midgar Mercenary
explain how Cloud works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Cloud's last ability doesn't copy the triggered ability; it just causes the ability to trigger an additional time. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Strata Scythe's imprint ability ("When this Equipment enters, search your library for a land card, exile it, then shuffle.") triggers twice (probably because it somehow entered attached to Cloud), up to two total land cards can be exiled. Strata Scythe's last ability will give the equipped creature +1/+1 for each land on the battlefield with the same name as either of the exiled cards.
Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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