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Command zone

Constable Odo

Constable Odo

Legendary Creature — Shapeshifter Detective

Constable Odo wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Clues Matter, Detectives or Shapeshifters / Changelings.

  • Mana cost3 genericwhite or bluewhite or blue
  • White, Blue ()
  • Power / toughness4 / 3
  • RarityUncommon

When Constable Odo enters, choose one —

• Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

• Investigate twice. (To investigate, create a Clue token. It's an artifact with "2 generic, Sacrifice this token: Draw a card.")

Build a deck with Constable Odo Find it in the app

Archetypes

Cards That Fit Constable Odo

Picked for what they do in Constable Odo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Constable Odo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Constable Odo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageClues MatterClue tokens are artifacts you can pay 2 mana and sacrifice to draw a card. Making one is called investigate.Open the Clues Matter pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker page