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Sensational Spider-Man

Sensational Spider-Man

Legendary Creature — Spider Human Hero

Sensational Spider-Man wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Heroes, Humans or Spiders.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness3 / 3
  • RarityRare

Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.

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Archetypes
Themes

Cards That Fit Sensational Spider-Man

Picked for what they do in Sensational Spider-Man's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sensational Spider-Man's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Sensational Spider-Man does6

The 6 Cards

Rulings for Sensational Spider-Man

explain how Sensational Spider-Man works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it."

Wizards of the Coast 19 Sep 2025

The stun counters don't need to be removed from the same permanent. For example, if an opponent controls three permanents that each have two stun counters on them, you could remove one stun counter from each of those permanents.

Wizards of the Coast 19 Sep 2025

You may remove stun counters from permanents you control as well as ones your opponents control.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Sensational Spider-Man, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page