- Commander Nexus
- Commanders
- Sensational Spider-Man
Command zone
Sensational Spider-Man
Legendary Creature — Spider Human Hero
Sensational Spider-Man wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Heroes, Humans or Spiders.
- Mana cost
- White, Blue ()
- Power / toughness3 / 3
- RarityRare
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.
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- Archetypes
Cards That Fit Sensational Spider-Man
Picked for what they do in Sensational Spider-Man's deck. When two cards do the same job, the one with the lower comes first. All of them fit Sensational Spider-Man's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Sensational Spider-Man does6
Rulings for Sensational Spider-Man
explain how Sensational Spider-Man works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
One or more stun counters on a permanent create a single replacement effect that stops the permanent from untapping. That effect is "If a permanent with a stun counter on it would become untapped, instead remove a stun counter from it."
The stun counters don't need to be removed from the same permanent. For example, if an opponent controls three permanents that each have two stun counters on them, you could remove one stun counter from each of those permanents.
You may remove stun counters from permanents you control as well as ones your opponents control.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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