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Lavinia of the Tenth

Lavinia of the Tenth

Legendary Creature — Human Soldier

Lavinia of the Tenth wants a deck that slows the whole table down with rules everyone must follow. It also works in a deck built around Humans or Soldiers.

  • Mana cost3 genericwhiteblue
  • White, Blue ()
  • Power / toughness4 / 4
  • RarityRare

Protection from red

When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

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Archetypes
Themes

Cards That Fit Lavinia of the Tenth

Picked for what they do in Lavinia of the Tenth's deck. When two cards do the same job, the one with the lower comes first. All of them fit Lavinia of the Tenth's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Lavinia of the Tenth does6

The 6 Cards

Rulings for Lavinia of the Tenth

explain how Lavinia of the Tenth works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Apr 2013

Activated abilities include a colon and are written in the form "[cost]: [effect]." No one can activate any activated abilities, including mana abilities, of a detained permanent.

Wizards of the Coast 15 Apr 2013

If a creature is already attacking or blocking when it's detained, it won't be removed from combat. It will continue to attack or block.

Wizards of the Coast 15 Apr 2013

If a noncreature permanent is detained and later turns into a creature, it won't be able to attack or block.

Wizards of the Coast 15 Apr 2013

If a permanent's activated ability is on the stack when that permanent is detained, the ability will be unaffected.

Wizards of the Coast 15 Apr 2013

Lavinia's ability doesn't affect permanents an opponent gains control of after its enters-the-battlefield ability has resolved. Similarly, if you gain control of a detained permanent after that ability resolves, it will continue to be detained until your next turn.

Wizards of the Coast 15 Apr 2013

The mana value of a creature token is 0 unless that token is a copy of another creature, in which case it copies that creature's mana cost.

Wizards of the Coast 15 Apr 2013

The static abilities of a detained permanent still apply. The triggered abilities of a detained permanent can still trigger.

Wizards of the Coast 15 Apr 2013

When a player leaves a multiplayer game, any continuous effects with durations that last until that player's next turn or until a specific point in that turn will last until that turn would have begun. They neither expire immediately nor last indefinitely.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Lavinia of the Tenth, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.StaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page