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Dal R'El, Augment Orphan

Dal R'El, Augment Orphan

Legendary Creature — Human Mutant Rogue

Dal R'El wants a deck that gets a reward every time it plays a land. It also works in a deck built around Humans, Mutants or Rogues.

  • Mana cost1 genericredgreen
  • Red, Green ()
  • Power / toughness3 / 3
  • RarityUncommon

Landfall — Whenever a land you control enters, add red or green.

3 generic, Sacrifice a land: Draw a card.

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Archetypes
Themes

Cards That Fit Dal R'El, Augment Orphan

Picked for what they do in Dal R'El's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dal R'El's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Dal R'El, Augment Orphan does6

The 6 Cards

Similar Commanders

Commanders that share the most with Dal R'El, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageLandfallTriggers whenever a land enters the battlefield under your control. Extra land plays and cards that pull lands out of your deck can set it off several times in one turn. Tireless Tracker Evolution SageOpen the Landfall pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page