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Mina and Denn, Wildborn

Mina and Denn, Wildborn

Legendary Creature — Elf Ally

Mina and Denn wants a deck that gets a reward every time it plays a land. It also works in a deck built around Allies or Elves.

  • Mana cost2 genericredgreen
  • Red, Green ()
  • Power / toughness4 / 4
  • RarityRare

You may play an additional land on each of your turns.

redgreen, Return a land you control to its owner's hand: Target creature gains trample until end of turn.

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Archetypes
Themes

Cards That Fit Mina and Denn, Wildborn

Picked for what they do in Mina and Denn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Mina and Denn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Mina and Denn, Wildborn does6

The 6 Cards

Rulings for Mina and Denn, Wildborn

explain how Mina and Denn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Jan 2016

Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Mina and Denn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRGPlayers write colors as letters: R for red, G for green.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageExtra Land DropLets you put down more than one land in a turn. The normal limit is exactly one, so this both accelerates your mana and switches on everything that triggers when a land enters play. Exploration, Azusa, Lost but Seeking, Oracle of Mul DayaOpen the Extra Land Drop pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page