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Don & Leo, Problem Solvers

Don & Leo, Problem Solvers

Legendary Creature — Mutant Ninja Turtle

Don & Leo wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Mutants, Ninjas or Turtles.

  • Mana cost3 genericwhite or bluewhite or blue
  • White, Blue ()
  • Power / toughness4 / 6
  • RarityRare

Vigilance

At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.

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Archetypes
Themes

Cards That Fit Don & Leo, Problem Solvers

Picked for what they do in Don & Leo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Don & Leo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Don & Leo, Problem Solvers does6

The 6 Cards

Rulings for Don & Leo, Problem Solvers

explain how Don & Leo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 27 Jan 2026

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

Wizards of the Coast 27 Jan 2026

Once a permanent exiled this way returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Don & Leo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save page