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Abuelo, Ancestral Echo

Abuelo, Ancestral Echo

Legendary Creature — Spirit

Abuelo wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Spirits.

  • Mana cost1 genericwhiteblue
  • White, Blue ()
  • Power / toughness2 / 2
  • RarityRare

Flying, ward 2 generic

1 genericwhiteblue: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

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Archetypes
Themes

Cards That Fit Abuelo, Ancestral Echo

Picked for what they do in Abuelo's deck. When two cards do the same job, the one with the lower comes first. All of them fit Abuelo's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Abuelo, Ancestral Echo does6

The 6 Cards

Rulings for Abuelo, Ancestral Echo

explain how Abuelo works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 10 Nov 2023

An artifact creature card or enchantment creature card returned this way will have base power and toughness 1/1.

Wizards of the Coast 10 Nov 2023

An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.

Wizards of the Coast 10 Nov 2023

If a double-faced card is exiled this way, it will return with its front face up, no matter which face was up when it left the battlefield.

Wizards of the Coast 10 Nov 2023

If a token is exiled this way, it ceases to exist and won't return to the battlefield.

Wizards of the Coast 10 Nov 2023

If another effect causes one of the returned permanents to become a creature and sets its base power and toughness as it does so, that creature will have that power and toughness; it won't be 1/1. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 1/1 if you crew it.

Wizards of the Coast 10 Nov 2023

The exiled card will return to the battlefield at the beginning of the next end step even if Abuelo, Ancestral Echo is no longer on the battlefield at that time.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Abuelo, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUPlayers write colors as letters: W for white, U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page