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Doran, the Siege Tower

Doran, the Siege Tower

Legendary Creature — Treefolk Shaman

Doran fits a white, black and green deck built around Plants / Treefolk or Shaman. Its deck may only use white, black and green cards, plus colorless ones.

  • Mana costwhiteblackgreen
  • White, Black, Green ()
  • Power / toughness0 / 5
  • RarityRare

Each creature assigns combat damage equal to its toughness rather than its power.

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Cards That Fit Doran, the Siege Tower

Picked for what they do in Doran's deck. When two cards do the same job, the one with the lower comes first. All of them fit Doran's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

Does what Doran, the Siege Tower does6

The 6 Cards

Rulings for Doran, the Siege Tower

explain how Doran works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 1 Oct 2007

Doran's ability doesn't actually change creatures' power; it changes only the value of the combat damage they assign. All other rules and effects that check power or toughness use the real values.

Wizards of the Coast 1 Oct 2007

Doran's ability means, for example, that a 2/3 creature will assign 3 damage in combat instead of 2.

Wizards of the Coast 1 Oct 2007

This effect is mandatory and affects all creatures.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Doran, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBGPlayers write colors as letters: W for white, B for black, G for green.Toughness CombatLets creatures deal combat damage equal to their toughness instead of their power. It turns defensive creatures with big toughness into real attackers. Doran, the Siege Tower, Assault FormationOpen the Toughness Combat page