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Dragonlord Silumgar

Dragonlord Silumgar

Legendary Creature — Elder Dragon

Dragonlord Silumgar wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Dragons or Elders.

  • Mana cost4 genericblueblack
  • Blue, Black ()
  • Power / toughness3 / 5
  • RarityMythic

Flying, deathtouch

When Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

Build a deck with Dragonlord Silumgar Find it in the app

Archetypes
Themes

Cards That Fit Dragonlord Silumgar

Picked for what they do in Dragonlord Silumgar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dragonlord Silumgar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Dragonlord Silumgar does6

The 6 Cards

Rulings for Dragonlord Silumgar

explain how Dragonlord Silumgar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 25 Feb 2015

If another player gains control of Dragonlord Silumgar, its control-change effect ends. Regaining control of Dragonlord Silumgar won't cause you to regain control of the creature or planeswalker.

Wizards of the Coast 25 Feb 2015

If Dragonlord Silumgar ceases to be under your control before its ability resolves, you won't gain control of the creature or planeswalker at all.

Wizards of the Coast 25 Feb 2015

If Dragonlord Silumgar leaves the battlefield, you no longer control it, and its control-change effect ends.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Dragonlord Silumgar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page