- Commander Nexus
- Commanders
- Kotose, the Silent Spider
Command zone
Kotose, the Silent Spider
Legendary Creature — Human Ninja
Kotose wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Humans or Ninjas.
- Mana cost
- Blue, Black ()
- Power / toughness4 / 4
- RarityRare
When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.
Cards That Fit Kotose, the Silent Spider
Picked for what they do in Kotose's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kotose's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Kotose, the Silent Spider does6
Rulings for Kotose, the Silent Spider
explain how Kotose works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If another player gains control of Kotose, the Silent Spider, you won't be able to play any of the exiled cards, even if you later regain control of it. Similarly, if Kotose leaves the battlefield and later returns, you won't be able to play the cards that were exiled the first time it was on the battlefield.
You may leave any cards with the same name as the target card in the zones they're in if you want.
You may play exactly one of the exiled cards. Once you play one of them, the others will remain in exile.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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