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  3. Kotose, the Silent Spider

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Kotose, the Silent Spider

Kotose, the Silent Spider

Legendary Creature — Human Ninja

Kotose wants a deck that steals its opponents' creatures and spells. It also works in a deck built around Humans or Ninjas.

  • Mana cost3 genericblueblack
  • Blue, Black ()
  • Power / toughness4 / 4
  • RarityRare

When Kotose enters, exile target card other than a basic land card from an opponent's graveyard. Search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles. For as long as you control Kotose, you may play one of the exiled cards, and you may spend mana as though it were mana of any color to cast it.

Build a deck with Kotose Find it in the app

Archetypes
Themes

Cards That Fit Kotose, the Silent Spider

Picked for what they do in Kotose's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kotose's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kotose, the Silent Spider does6

The 6 Cards

Rulings for Kotose, the Silent Spider

explain how Kotose works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 18 Feb 2022

If another player gains control of Kotose, the Silent Spider, you won't be able to play any of the exiled cards, even if you later regain control of it. Similarly, if Kotose leaves the battlefield and later returns, you won't be able to play the cards that were exiled the first time it was on the battlefield.

Wizards of the Coast 18 Feb 2022

You may leave any cards with the same name as the target card in the zones they're in if you want.

Wizards of the Coast 18 Feb 2022

You may play exactly one of the exiled cards. Once you play one of them, the others will remain in exile.

3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kotose, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUBPlayers write colors as letters: U for blue, B for black. Blue is U because B was already taken by black.TheftTheft decks take control of opponents' creatures and other cards, or cast spells from their decks, and use them against them. Some steals last one turn so you can attack with the borrowed creature; others are permanent.Open the Theft pageTheftTakes something that belongs to an opponent: a creature, another permanent, or even a spell cast straight off the top of their deck. Act of Treason, Hellkite TyrantOpen the Theft pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageGraveyard HateEmpties graveyards or stops cards from coming back out of them, shutting down decks built on reusing their graveyard. Bojuka Bog, Scavenger Grounds. It answers a whole plan rather than one card: without it, something like Eternal Witness keeps returning the same card all game.Open the Graveyard Hate page