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Dromar, the Banisher

Dromar, the Banisher

Legendary Creature — Dragon

Dromar wants a deck that sends cards back to their owners' hands. It also suits a deck that answers everything its opponents play, then wins late.

  • Mana cost3 genericwhiteblueblack
  • White, Blue, Black ()
  • Power / toughness6 / 6
  • RarityRare

Flying

Whenever Dromar deals combat damage to a player, you may pay 2 genericblue. If you do, choose a color, then return all creatures of that color to their owners' hands.

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Archetypes
Themes

Cards That Fit Dromar, the Banisher

Picked for what they do in Dromar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Dromar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Dromar, the Banisher

explain how Dromar works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 4 Oct 2004

You choose the color during resolution. This means your opponent does not get to react after knowing the color you chose.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Dromar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUBPlayers write colors as letters: W for white, U for blue, B for black. Blue is U because B was already taken by black.BounceBounce decks send cards on the battlefield back to their owner's hand, to slow opponents down or to reuse their own cards. Bouncing an opponent's card makes them pay for it again; bouncing your own lets its 'when this enters' ability happen twice.Open the Bounce pageMass BounceReturns many permanents to their owners' hands at once. Aetherize. It clears the battlefield without destroying anything, so cards that care about creatures dying do nothing, but every player has to spend mana again to replay what they lost.Open the Mass Bounce pageBoard WipeA spell that destroys, exiles, or otherwise removes all creatures at once. Also called a sweeper or a wrath, after Wrath of God. One that deals damage or gives -X/-X counts only at 7 or more, enough to kill almost every creature people play, like Blasphemous Act. A smaller one is a Mini Sweeper.Open the Board Wipe pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control page