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Llawan, Cephalid Empress

Llawan, Cephalid Empress

Legendary Creature — Octopus Noble

Llawan wants a deck that sends cards back to their owners' hands. It also suits a deck that slows the whole table down with rules everyone must follow.

  • Mana cost3 genericblue
  • Blue ()
  • Power / toughness2 / 3
  • RarityRare

When Llawan enters, return all blue creatures your opponents control to their owners' hands.

Your opponents can't cast blue creature spells.

Build a deck with Llawan Find it in the app

Archetypes

Cards That Fit Llawan, Cephalid Empress

Picked for what they do in Llawan's deck. When two cards do the same job, the one with the lower comes first. All of them fit Llawan's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Llawan, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.BounceBounce decks send cards on the battlefield back to their owner's hand, to slow opponents down or to reuse their own cards. Bouncing an opponent's card makes them pay for it again; bouncing your own lets its 'when this enters' ability happen twice.Open the Bounce pageMass BounceReturns many permanents to their owners' hands at once. Aetherize. It clears the battlefield without destroying anything, so cards that care about creatures dying do nothing, but every player has to spend mana again to replay what they lost.Open the Mass Bounce pageBoard WipeA spell that destroys, exiles, or otherwise removes all creatures at once. Also called a sweeper or a wrath, after Wrath of God. One that deals damage or gives -X/-X counts only at 7 or more, enough to kill almost every creature people play, like Blasphemous Act. A smaller one is a Mini Sweeper.Open the Board Wipe pageStax/TaxMakes the game more expensive or more restrictive for everyone: taxing spells and attacks, or stopping permanents from untapping. Propaganda, Ghostly Prison. Many groups dislike playing against it, so check what your table expects first.Open the Stax/Tax pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanStaxStax decks slow the whole game down with cards that make spells cost more, stop lands from untapping, or limit what players can do each turn. The deck is built so those limits hurt it least. Many groups dislike playing against it, so check with your table first.Open the Stax pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value pageControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control page