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Emissary Green

Emissary Green

Legendary Creature — Human Advisor

Emissary Green wants a deck that makes lots of Treasure and turns it into extra mana. It also suits a deck that keeps making its creatures bigger turn after turn.

  • Mana cost4 genericgreen
  • Green ()
  • Power / toughness3 / 3
  • RarityRare

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

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Themes

Cards That Fit Emissary Green

Picked for what they do in Emissary Green's deck. When two cards do the same job, the one with the lower comes first. All of them fit Emissary Green's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Emissary Green

explain how Emissary Green works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 2 Feb 2024

Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.

Wizards of the Coast 2 Feb 2024

Each player must vote for one of the available options. They can't abstain.

Wizards of the Coast 2 Feb 2024

In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.

Wizards of the Coast 2 Feb 2024

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Emissary Green, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.TreasuresTreasure decks make lots of Treasures, small artifact tokens you can trade in for one mana of any color, then spend that mana on big plays. Many of the same cards reward you for having or sacrificing artifacts, so each Treasure does two jobs.Open the Treasures pageTreasure PayoffRewards you for having Treasure tokens or for sacrificing them, rather than for making them in the first place. Revel in Riches wins you the game outright if you hoard enough of them; Goldspan Dragon makes each one you spend worth double.Open the Treasure Payoff pageTreasure EngineProduces Treasure tokens repeatedly. A Treasure is a small artifact token you sacrifice for one mana of any color. Something that keeps making them is mana acceleration and, at the same time, a steady supply of artifacts to sacrifice for anything that wants them. Smothering Tithe, Dockside Extortionist, Goldspan DragonOpen the Treasure Engine pageTreasureCreates or cares about Treasure tokens: small artifacts you can sacrifice for one mana of any color. Saving them up lets you cast something big early, or feed anything that likes sacrificing artifacts.Open the Treasure page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens pageToken EngineMakes tokens again and again rather than once. A token is a creature or other permanent created by a card, with no card of its own. Something that makes one token gives you a body; something that makes them every turn gives you a board you can keep rebuilding after it is cleared. Grave Titan, Bitterblossom, OphiomancerOpen the Token Engine pageToken MakerCreates one or more tokens. Different cards make very different ones: creatures Grave Titan, Treasures Smothering Tithe, Clues Tireless Tracker or Food Gilded Goose. This is one of our largest tags, so pair it with an archetype or theme when you are hunting a specific kind.Open the Token Maker pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page