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Emmara Tandris

Emmara Tandris

Legendary Creature — Elf Shaman

Emmara Tandris wants a deck that makes attacking it too costly, so opponents fight each other. It also works in a deck built around Elves or Shaman.

  • Mana cost5 genericgreenwhite
  • White, Green ()
  • Power / toughness5 / 7
  • RarityRare

Prevent all damage that would be dealt to creature tokens you control.

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Cards That Fit Emmara Tandris

Picked for what they do in Emmara Tandris's deck. When two cards do the same job, the one with the lower comes first. All of them fit Emmara Tandris's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Emmara Tandris does6

The 6 Cards

Rulings for Emmara Tandris

explain how Emmara Tandris works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Apr 2013

Emmara Tandris’s ability prevents all damage that would be dealt to creature tokens you control, not just combat damage.

Wizards of the Coast 15 Apr 2013

If Emmara Tandris is dealt lethal damage at the same creature tokens you control would be dealt damage, the damage that would be dealt to those tokens is prevented.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Emmara Tandris, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page