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Ragnar

Ragnar

Legendary Creature — Human Cleric

Ragnar wants a deck that makes attacking it too costly, so opponents fight each other. It also works in a deck built around Clerics or Humans.

  • Mana costgreenwhiteblue
  • White, Blue, Green ()
  • Power / toughness2 / 2
  • RarityRare

greenwhiteblue, tap: Regenerate target creature.

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Archetypes
Themes

Cards That Fit Ragnar

Picked for what they do in Ragnar's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ragnar's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Ragnar does6

The 6 Cards

Similar Commanders

Commanders that share the most with Ragnar, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.PillowfortPillowfort decks make attacking you so costly or unappealing that opponents attack each other instead. Cards like Ghostly Prison make a player pay mana for every creature that attacks you, buying time for your own plan.Open the Pillowfort pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageRegenerationShields a creature the next time it would be destroyed. Instead of dying it survives and taps, and if it was attacking or blocking it is pulled out of the fight, dealing and taking no combat damage. It does not stop exile or sacrifice, so exiling the creature is the reliable way around it. Asceticism, Golgari CharmOpen the Regeneration page