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Ensign Harry Kim, Operations

Ensign Harry Kim, Operations

Legendary Creature — Human Officer

Ensign Harry Kim wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that removes its creatures and brings them right back to reuse them.

  • Mana cost1 genericwhite
  • White ()
  • Power / toughness1 / 2
  • RarityRare

Whenever another creature you control enters, if it has greater power than Ensign Kim, put a +1/+1 counter on Ensign Kim.

2 generic, Remove two +1/+1 counters from among creatures you control: Draw a card.

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Themes
  • Humans

Cards That Fit Ensign Harry Kim, Operations

Picked for what they do in Ensign Harry Kim's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ensign Harry Kim's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

Similar Commanders

Commanders that share the most with Ensign Harry Kim, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageBlink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageETB PayoffRewards you whenever your permanents enter the battlefield. It either gives you something for each arrival or makes their 'when this enters' abilities happen twice. Impact Tremors, PanharmoniconOpen the ETB Payoff pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page