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Exava, Rakdos Blood Witch

Exava, Rakdos Blood Witch

Legendary Creature — Human Cleric

Exava wants a deck that keeps making its creatures bigger turn after turn. It also works in a deck built around Clerics, Humans or Witches.

  • Mana cost2 genericblackred
  • Black, Red ()
  • Power / toughness3 / 3
  • RarityRare

First strike, haste

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Each other creature you control with a +1/+1 counter on it has haste.

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Archetypes
Themes

Cards That Fit Exava, Rakdos Blood Witch

Picked for what they do in Exava's deck. When two cards do the same job, the one with the lower comes first. All of them fit Exava's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Exava, Rakdos Blood Witch does6

The 6 Cards

Rulings for Exava, Rakdos Blood Witch

explain how Exava works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 15 Apr 2013

A creature with unleash can’t block if it has any +1/+1 counter on it, not just one put on it by the unleash ability.

Wizards of the Coast 15 Apr 2013

Putting a +1/+1 counter on a creature with unleash that’s already blocking won’t remove it from combat. It will continue to block.

Wizards of the Coast 15 Apr 2013

The unleash ability applies no matter where the creature is entering the battlefield from.

Wizards of the Coast 15 Apr 2013

You make the choice to have the creature with unleash enter the battlefield with a +1/+1 counter or not as it’s entering the battlefield. At that point, it’s too late for a player to respond to the creature spell by trying to counter it, for example.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Exava, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page