- Commander Nexus
- Commanders
- Ezuri, Claw of Progress
Command zone
Ezuri, Claw of Progress
Legendary Creature — Phyrexian Elf Warrior
Ezuri, Claw of Progress wants a deck that keeps making its creatures bigger turn after turn. It leads the ready-made Swell the Host deck (2015).
- Mana cost
- Blue, Green ()
- Power / toughness3 / 3
- RarityMythic
Whenever a creature you control with power 2 or less enters, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Build a deck with Ezuri Find it in the app
- Archetypes
- Themes
Cards That Fit Ezuri, Claw of Progress
Picked for what they do in Ezuri's deck. When two cards do the same job, the one with the lower comes first. All of them fit Ezuri's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Ezuri, Claw of Progress does6
Decks Led by Ezuri, Claw of Progress
Ezuri leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
-
Swell the HostOfficial precon
All 100 Cards
Commander · 1
Creatures · 33
- 1×Arbor Colossus
- 1×Bane of Progress
- 1×Broodbirth Viper
- 1×Caller of the Claw
- 1×Caller of the Pack
- 1×Chameleon Colossus
- 1×Coiling Oracle
- 1×Cold-Eyed Selkie
- 1×Elvish Visionary
- 1×Eternal Witness
- 1×Experiment One
- 1×Forgotten Ancient
- 1×Great Oak Guardian
- 1×Illusory Ambusher
- 1×Kaseto, Orochi Archmage
- 1×Loaming Shaman
- 1×Lorescale Coatl
- 1×Mulldrifter
- 1×Mystic Snake
- 1×Ninja of the Deep Hours
- 1×Noble Quarry
- 1×Ohran Viper
- 1×Patagia Viper
- 1×Plaxmanta
- 1×Prime Speaker Zegana
- 1×Sakura-Tribe Elder
- 1×Skullwinder
- 1×Solemn Simulacrum
- 1×Stingerfling Spider
- 1×Thelonite Hermit
- 1×Trygon Predator
- 1×Viridian Shaman
- 1×Wistful Selkie
Instants · 7
Sorceries · 7
Artifacts · 9
Enchantments · 2
Lands · 41
- 1×Command Beacon
- 1×Command Tower
- 1×Evolving Wilds
- 14×Forest
- 1×High Market
- 11×Island
- 1×Llanowar Reborn
- 1×Mosswort Bridge
- 1×Novijen, Heart of Progress
- 1×Oran-Rief, the Vastwood
- 1×Reliquary Tower
- 1×Simic Growth Chamber
- 1×Simic Guildgate
- 1×Terramorphic Expanse
- 1×Thornwood Falls
- 1×Vivid Creek
- 1×Vivid Grove
- 1×Zoetic Cavern
Rulings for Ezuri, Claw of Progress
explain how Ezuri works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
All experience counters are identical, no matter how you got them. For example, the last ability will count experience counters that you got from the first ability, from another ability, from proliferating, and so on.
Each game pack includes a card labeled "Experience" with the suggestion "Place your experience counters here." This card isn't required for play. It's simply a convenient spot to put your experience counters, which can be represented with dice, glass beads, or other small items.
Experience counters are the second kind of counters a player can have, joining poison.
3 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
Similar Commanders
Commanders that share the most with Ezuri, and what they share.











