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Fynn, the Fangbearer

Fynn, the Fangbearer

Legendary Creature — Human Warrior

Fynn wants a deck that wins with poison counters instead of damage. It also works in a deck built around Humans or Warriors.

  • Mana cost1 genericgreen
  • Green ()
  • Power / toughness1 / 3
  • RarityUncommon

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

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Archetypes
Themes

Cards That Fit Fynn, the Fangbearer

Picked for what they do in Fynn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Fynn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Fynn, the Fangbearer does6

The 6 Cards

Rulings for Fynn, the Fangbearer

explain how Fynn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 5 Feb 2021

Losing the game because a player (preferably an opponent) has ten or more poison counters is a rule of the game. Fynn doesn't have to still be on the battlefield when someone (preferably an opponent) gets their tenth poison counter.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Fynn, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Infect/ToxicInfect and toxic decks win with poison counters instead of damage: a player with ten or more poison counters loses the game. Creatures with infect give players poison counters instead of normal damage, and creatures with toxic give poison counters on top of their combat damage.Open the Infect/Toxic pagePoisonGives out poison counters, or gets stronger when opponents have them. A player who has ten or more poison counters loses the game. Cards with the keyword infect or toxic hand out poison counters when they deal damage to a player.Open the Poison pageSaboteurTriggers when a creature deals combat damage to a player, so the reward comes from connecting rather than from the damage itself. Evasion makes these far more reliable. Ragavan, Nimble PilfererOpen the Saboteur page