- Commander Nexus
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- Fynn, the Fangbearer
Command zone
Fynn, the Fangbearer
Legendary Creature — Human Warrior
Fynn wants a deck that wins with poison counters instead of damage. It also works in a deck built around Humans or Warriors.
- Mana cost
- Green ()
- Power / toughness1 / 3
- RarityUncommon
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
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- Archetypes
- Themes
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- Humans
- Warriors
Cards That Fit Fynn, the Fangbearer
Picked for what they do in Fynn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Fynn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Fynn, the Fangbearer does6
Rulings for Fynn, the Fangbearer
explain how Fynn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Losing the game because a player (preferably an opponent) has ten or more poison counters is a rule of the game. Fynn doesn't have to still be on the battlefield when someone (preferably an opponent) gets their tenth poison counter.
1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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