Melira wants a deck that removes its creatures and brings them right back to reuse them. It also suits a deck that wins with poison counters instead of damage.
Mana cost
White, Green ()
Power / toughness3 / 3
RarityRare
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.
Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Picked for what they do in Melira's deck. When two cards do the same job, the one with the lower comes first. All of them fit Melira's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
explain how Melira works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Wizards of the Coast4 Feb 2023
Melira's first ability creates a replacement effect. If another replacement effect would also change the number of poison counters a player receives, such as that of Vorinclex, Monstrous Raider, the player receiving the counters chooses which one to apply first, regardless of who controls what permanents. This will usually result in that player choosing to apply Melira's effect last and receive one counter. However, if they want to, they could apply Melira's replacement effect first and receive more counters.
Wizards of the Coast4 Feb 2023
Once Melira's replacement effect has been applied in a turn, additional events that would put poison counters on a player don't happen, regardless of any other replacement effects involved.
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWGPlayers write colors as letters: W for white, G for green.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageFlicker/SaveBriefly exiles a permanent you control and immediately returns it. That saves it from a kill spell like Swords to Plowshares, and it re-triggers any enter the battlefield ability: Mulldrifter flickered is two more cards. Ephemerate, Teferi's ProtectionOpen the Flicker/Save pageReanimationReturns a creature card from a graveyard straight to the battlefield, skipping its mana cost. That is why decks built around it put their biggest creatures into the graveyard on purpose. Named for Reanimate. Animate DeadOpen the Reanimation pageRecursionBrings cards back from the graveyard: to your hand, to the battlefield, or letting them be cast again from where they lie. Eternal Witness, Reanimate, VictimizeOpen the Recursion pageInfect/ToxicInfect and toxic decks win with poison counters instead of damage: a player with ten or more poison counters loses the game. Creatures with infect give players poison counters instead of normal damage, and creatures with toxic give poison counters on top of their combat damage.Open the Infect/Toxic pagePoisonGives out poison counters, or gets stronger when opponents have them. A player who has ten or more poison counters loses the game. Cards with the keyword infect or toxic hand out poison counters when they deal damage to a player.Open the Poison pageReanimatorReanimator decks put big creatures into their own graveyard early, then bring them back onto the battlefield without paying their cost. It gets a huge creature into play far sooner than you could afford to cast it.Open the Reanimator page
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