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Glorfindel, Dauntless Rescuer

Glorfindel, Dauntless Rescuer

Legendary Creature — Elf Noble

Glorfindel wants a deck that turns its opponents against each other. It also works in a deck built around Elves or Nobles.

  • Mana cost2 genericgreen
  • Green ()
  • Power / toughness3 / 2
  • RarityUncommon

Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn.

• Glorfindel must be blocked this turn if able.

• Glorfindel can't be blocked by more than one creature each combat this turn.

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Archetypes
Themes

Cards That Fit Glorfindel, Dauntless Rescuer

Picked for what they do in Glorfindel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Glorfindel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Glorfindel, Dauntless Rescuer does6

The 6 Cards

Rulings for Glorfindel, Dauntless Rescuer

explain how Glorfindel works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Jun 2023

If you choose the first mode for Glorfindel, Dauntless Rescuer's triggered ability but each creature the defending player controls can't block for any reason (such as being tapped), then Glorfindel, Dauntless Rescuer isn't blocked. If there's a cost associated with blocking Glorfindel, Dauntless Rescuer, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

Wizards of the Coast 16 Jun 2023

If you choose the first mode for Glorfindel, Dauntless Rescuer's triggered ability, only one creature is required to block it. Other creatures may also block it (unless you've also chosen the second mode for Glorfindel, Dauntles Rescuer's triggered ability this turn) and are free to block other creatures or not block at all.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Glorfindel, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageForced CombatForces creatures to attack, or decides who they attack, often with goad. In multiplayer it points other people's creatures at each other instead of at you. Bident of Thassa, Toski, Bearer of SecretsOpen the Forced Combat pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page