- Commander Nexus
- Commanders
- Galadriel, Elven-Queen
Command zone
Galadriel, Elven-Queen
Legendary Creature — Elf Noble
Galadriel wants a deck that loves coin flips, dice rolls and wild surprises. It leads the ready-made Elven Council deck (2023).
- Mana cost
- Blue, Green ()
- Power / toughness4 / 5
- RarityMythic
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
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Cards That Fit Galadriel, Elven-Queen
Picked for what they do in Galadriel's deck. When two cards do the same job, the one with the lower comes first. All of them fit Galadriel's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
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Decks Led by Galadriel, Elven-Queen
Galadriel leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Elven CouncilOfficial precon
All 100 Cards
Commander · 1
Creatures · 25
- 1×Arbor Elf
- 1×Arwen, Weaver of Hope
- 1×Celeborn the Wise
- 1×Círdan the Shipwright
- 1×Colossal Whale
- 1×Elrond of the White Council
- 1×Elvish Archdruid
- 1×Elvish Mystic
- 1×Elvish Piper
- 1×Elvish Visionary
- 1×Elvish Warmaster
- 1×Erestor of the Council
- 1×Farhaven Elf
- 1×Gandalf, Westward Voyager
- 1×Haldir, Lórien Lieutenant
- 1×Hornet Queen
- 1×Legolas Greenleaf
- 1×Mirkwood Elk
- 1×Mirkwood Trapper
- 1×Paradise Druid
- 1×Radagast, Wizard of Wilds
- 1×Realm Seekers
- 1×Reclamation Sage
- 1×Wood Elves
- 1×Wose Pathfinder
Instants · 12
Sorceries · 13
Artifacts · 8
Enchantments · 3
Rulings for Galadriel, Elven-Queen
explain how Galadriel works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Abilities that trigger "whenever players finish voting" trigger once all players have voted or once all secret votes are revealed, but they won't go on the stack until the current spell or ability finishes resolving.
As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
Each player must vote for one of the available options. They can't abstain.
Each time the Ring tempts you, you must choose a creature if you control one.
If another Elf hasn't entered the battlefield under your control this turn as your beginning of combat step starts, Galadriel, Elven-Queen's ability won't trigger. No one will vote, and none of the other effects will happen. Putting another Elf onto the battlefield during the beginning of combat step won't cause the ability to trigger.
If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
In the case of non-secret voting, votes are cast in turn order, and each player will know the votes of players who voted beforehand.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.
13 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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