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M'Baku, Jabari Chieftain

M'Baku, Jabari Chieftain

Legendary Creature — Human Noble Warrior

M'Baku wants a deck that turns its opponents against each other. It also suits a deck that plays cheap creatures and attacks from the first turns.

  • Mana cost1 genericgreengreen
  • Green ()
  • Power / toughness4 / 3
  • RarityRare

At the beginning of your end step, if there is no monarch, target opponent becomes the monarch.

Whenever a creature attacks one of your opponents, if that player is the monarch, that creature gets +1/+1 and gains trample until end of turn.

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Archetypes
Themes

Cards That Fit M'Baku, Jabari Chieftain

Picked for what they do in M'Baku's deck. When two cards do the same job, the one with the lower comes first. All of them fit M'Baku's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

Similar Commanders

Commanders that share the most with M'Baku, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.PoliticsPolitics decks turn opponents against each other, making their creatures attack someone else or letting the whole table vote. Goad is the most common tool: a goaded creature must attack, and must attack someone other than you if it can.Open the Politics pageMonarchBeing the monarch means you draw an extra card at the end of each of your turns. Deal combat damage to the monarch and the title passes to you.Open the Monarch pageAggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageOverrunMakes your whole team bigger at once, usually with trample or another way past blockers. It turns a big group of creatures into a winning attack. Craterhoof Behemoth, Akroma's WillOpen the Overrun pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageAttack TriggerTriggers when a creature attacks, so the reward comes from declaring the attack. You get it even if the creature is blocked. Sword of the Animist, Adeline, Resplendent CatharOpen the Attack Trigger pageTokensToken decks fill the battlefield with small creatures made by their cards, then attack with all of them or make them all bigger at once. A token is a creature (or other object) that a card creates, not a card from your deck.Open the Tokens page