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Green Goblin, Back for More

Green Goblin, Back for More

Legendary Creature — Goblin Human Villain

Green Goblin wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Goblins, Humans or Villains.

  • Mana cost3 genericblackblack
  • Black ()
  • Power / toughness4 / 4
  • RarityRare

Flying, menace

At the beginning of combat on your turn, you may discard a card. If you do, each opponent discards a card.

Mayhem 3 genericblackblack (You may cast this card from your graveyard for 3 genericblackblack if you discarded it this turn. Timing rules still apply.)

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Archetypes
Themes

Cards That Fit Green Goblin, Back for More

Picked for what they do in Green Goblin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Green Goblin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Green Goblin, Back for More does6

The 6 Cards

Similar Commanders

Commanders that share the most with Green Goblin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageOpponent DiscardMakes opponents discard cards from their hands. In a format where everyone starts with seven and refills slowly, stripping a hand can be harder to recover from than losing a creature. Windfall, Sword of Feast and FamineOpen the Opponent Discard pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page