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Green Goblin, Revenant

Green Goblin, Revenant

Legendary Creature — Goblin Human Villain

Green Goblin, Revenant wants a deck that throws away its own cards on purpose for a reward. It also works in a deck built around Goblins, Humans or Villains.

  • Mana cost3 genericblackred
  • Black, Red ()
  • Power / toughness3 / 3
  • RarityUncommon

Flying, deathtouch

Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.

Build a deck with Green Goblin Find it in the app

Archetypes
Themes

Cards That Fit Green Goblin, Revenant

Picked for what they do in Green Goblin's deck. When two cards do the same job, the one with the lower comes first. All of them fit Green Goblin's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Green Goblin, Revenant

explain how Green Goblin works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 19 Sep 2025

Green Goblin's last ability counts the number of cards you have discarded previously this turn, including the one you discard to Green Goblin's own ability. It doesn't matter if Green Goblin was on the battlefield at the time the cards were discarded.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Green Goblin, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBRPlayers write colors as letters: B for black, R for red.Madness/DiscardDiscard decks throw away their own cards on purpose and play cards that reward each discard. Cards with madness can even be cast for a different, usually cheaper, cost at the moment you discard them.Open the Madness/Discard pageLootingDraws and discards in the same breath. Faithless Looting, Frantic Search. It does not gain you cards. It improves the ones you have, and fills your graveyard on purpose, which is exactly what a reanimator card like Animate Dead wants.Open the Looting pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageGoblinsGoblins are almost all red: small, cheap and plentiful, and many make more Goblins or are sacrificed for a quick effect.Open the Goblins pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page