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Gretchen Titchwillow

Gretchen Titchwillow

Legendary Creature — Halfling Druid

Gretchen Titchwillow wants a deck that gets a reward every time it plays a land. It also works in a deck built around Druids or Halflings.

  • Mana costgreenblue
  • Blue, Green ()
  • Power / toughness0 / 4
  • RarityUncommon

2 genericgreenblue: Draw a card. You may put a land card from your hand onto the battlefield.

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Archetypes
Themes

Cards That Fit Gretchen Titchwillow

Picked for what they do in Gretchen Titchwillow's deck. When two cards do the same job, the one with the lower comes first. All of them fit Gretchen Titchwillow's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Gretchen Titchwillow does6

The 6 Cards

Rulings for Gretchen Titchwillow

explain how Gretchen Titchwillow works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 23 Jul 2021

Putting a land onto the battlefield this way doesn't count as playing a land and can be done even if you've played a land this turn or if it isn't your turn.

1 ruling, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Gretchen Titchwillow, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageExtra Land DropLets you put down more than one land in a turn. The normal limit is exactly one, so this both accelerates your mana and switches on everything that triggers when a land enters play. Exploration, Azusa, Lost but Seeking, Oracle of Mul DayaOpen the Extra Land Drop pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page