Hawkeye wants a deck that plays cheap creatures and attacks from the first turns. It also works in a deck built around Archers, Heroes or Humans.
Mana cost
Red ()
Power / toughness2 / 4
RarityUncommon
Reach
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, instead it deals that much damage plus X, where X is Hawkeye's power.
Picked for what they do in Hawkeye's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hawkeye's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Open the full glossary
Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.AggroAggro decks play cheap creatures early and attack every turn, trying to knock opponents out before their bigger plans come together.Open the Aggro pageCombat KeywordsA creature whose only abilities are simple combat keywords, like deathtouch, first strike, vigilance or defender. This tag sets them apart from vanilla creatures, which have no abilities at all. Deadly Recluse, Typhoid RatsOpen the Combat Keywords page
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