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Hazoret, Godseeker

Hazoret, Godseeker

Legendary Creature — God

Hazoret wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Gods / Devotion.

  • Mana cost1 genericred
  • Red ()
  • Power / toughness5 / 3
  • RarityMythic

Indestructible, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

1 generic, tap: Target creature with power 2 or less can't be blocked this turn.

Hazoret can't attack or block unless you have max speed.

Build a deck with Hazoret Find it in the app

Archetypes

Cards That Fit Hazoret, Godseeker

Picked for what they do in Hazoret's deck. When two cards do the same job, the one with the lower comes first. All of them fit Hazoret's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Hazoret, Godseeker

explain how Hazoret works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Feb 2025

“Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

Wizards of the Coast 7 Feb 2025

A player “has max speed” if their speed is 4.

Wizards of the Coast 7 Feb 2025

After the activated ability resolves, the creature can’t be blocked this turn even if its power later increases to 3 or greater.

Wizards of the Coast 7 Feb 2025

Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

Wizards of the Coast 7 Feb 2025

Hazoret’s activated ability must be used prior to declaring blockers to be effective. Activating it targeting a creature that has already been blocked will not cause that creature to become unblocked.

Wizards of the Coast 7 Feb 2025

If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

Wizards of the Coast 7 Feb 2025

Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

Wizards of the Coast 7 Feb 2025

Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

8 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Hazoret, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryRPlayers write colors as letters: R for red.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageVoltron CommanderA legendary creature that can carry the whole game plan by itself. It protects itself, grows with what is attached to it, or rewards attacking alone. The deck piles Auras and Equipment onto it and wins with commander damage, since 21 or more combat damage from one commander knocks a player out. Named for the toy robot built from smaller pieces. Zurgo Helmsmasher, Uril, the Miststalker, Sigarda, Host of HeronsOpen the Voltron Commander pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageGods / DevotionGods, and cards that count your devotion: the number of mana symbols of one color among the costs of your permanents. The Theros Gods cannot be destroyed, and only become creatures when your devotion to their color is high enough.Open the Gods / Devotion pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion page