- Commander Nexus
- Commanders
- Illuna, Apex of Wishes
Command zone
Illuna, Apex of Wishes
Legendary Creature — Beast Elemental Dinosaur
Illuna wants a deck that puts expensive cards onto the battlefield without paying for them. It also works in a deck built around Beasts, Dinosaurs or Elementals.
- Mana cost
- Blue, Red, Green ()
- Power / toughness6 / 6
- RarityMythic
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
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- Archetypes
- Themes
Cards That Fit Illuna, Apex of Wishes
Picked for what they do in Illuna's deck. When two cards do the same job, the one with the lower comes first. All of them fit Illuna's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Rulings for Illuna, Apex of Wishes
explain how Illuna works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
A nonland permanent card is an artifact, creature, enchantment, or planeswalker card.
Any land, instant, and sorcery cards exiled this way remain in exile.
If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
Illuna's last ability exiles the cards face up. All players will see what the card is if you put it into your hand.
You choose whether to put the card into your hand or onto the battlefield after seeing what the card is.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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