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Jadzi, Oracle of Arcavios // Journey to the Oracle

Jadzi, Oracle of Arcavios // Journey to the Oracle

Legendary Creature — Human Wizard // Sorcery

Jadzi wants a deck that casts lots of instant and sorcery spells. It also suits a deck that puts expensive cards onto the battlefield without paying for them.

  • Mana cost6 genericblueblue
  • Blue, Green ()
  • Power / toughness5 / 5
  • RarityMythic

Discard a card: Return Jadzi to its owner's hand.

Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying 1 generic rather than paying its mana cost. If it's a land card, put it onto the battlefield.

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You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.

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Cards That Fit Jadzi, Oracle of Arcavios

Picked for what they do in Jadzi's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jadzi's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

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The 6 Cards

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The 6 Cards

Rulings for Jadzi, Oracle of Arcavios

explain how Jadzi works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 16 Apr 2021

Because the magecraft ability supplies an alternative cost of {1} for the spell, you cannot pay any other alternative costs that may apply. However, you may pay additional costs and must pay any additional costs that are required.

Wizards of the Coast 16 Apr 2021

Each magecraft ability has a different effect, although they all have the same trigger condition, whenever you cast or copy an instant or sorcery spell.

Wizards of the Coast 16 Apr 2021

For example, if you control Archmage Emeritus and cast an instant or sorcery spell, Archmage Emeritus’s magecraft ability will trigger and you will draw a card.

Wizards of the Coast 16 Apr 2021

If an effect creates a copy of an instant or sorcery spell, this will also cause the magecraft ability to trigger.

Wizards of the Coast 16 Apr 2021

If an effect creates multiple copies of an instant or sorcery spell, magecraft abilities trigger once for each copy created by the effect.

Wizards of the Coast 16 Apr 2021

If you cast a spell with {X} in its mana cost using Jadzi’s magecraft ability, you must choose 0 as the value of X.

Wizards of the Coast 16 Apr 2021

If you reveal a modal double-faced card with Jadzi’s triggered ability, and both faces are nonland, you may cast either face by paying {1} rather than its mana cost. If only the back face is a land, you may cast the front face. If both faces are lands, you will put onto the battlefield front face up.

Wizards of the Coast 16 Apr 2021

If you’re casting the card you reveal with Jadzi’s ability, you ignore normal timing restrictions.

Wizards of the Coast 16 Apr 2021

Putting a land onto the battlefield does not count as playing a land for the turn and doesn’t use the normal timing restrictions.

Wizards of the Coast 16 Apr 2021

Some effects instruct you to copy an instant or sorcery card in a zone other than the stack. These copies do not cause magecraft abilities to trigger. However, most effects that do this also allow you to cast the copy, and casting the copy will cause magecraft abilities to trigger.

Wizards of the Coast 16 Apr 2021

You may activate Jadzi’s activated ability only while Jadzi is on the battlefield. If Jadzi is no longer on the battlefield as the ability resolves, it won’t return her to your hand from any other zone.

Wizards of the Coast 16 Apr 2021

You may choose not to cast a nonland card revealed by Jadzi’s triggered ability. If you don’t cast it, it stays on top of your library.

12 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Jadzi, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUGPlayers write colors as letters: U for blue, G for green. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageSpellslingerRewards you for casting instants and sorceries, usually triggering each time you cast one. Storm-Kiln Artist, GuttersnipeOpen the Spellslinger pageSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageAlternative CostLets you cast a spell by paying some other cost instead of its mana cost, like life, a card from your hand, or nothing at all.Open the Alternative Cost pageCheat into PlayCheat into Play decks put huge creatures and other expensive cards onto the battlefield without paying their mana costs. A card says "put a creature card from your hand onto the battlefield", and an eight-mana dragon is attacking on turn three. Sneak Attack Kaalia of the Vast Natural OrderOpen the Cheat into Play pageCheat into PlayPuts permanents straight onto the battlefield without casting them, from your deck, your hand or your graveyard. Skipping the cast skips the mana cost, and counterspells with it. Genesis Wave, Coiling OracleOpen the Cheat into Play pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation page