Skip to content
  1. Commander Nexus
  2. Commanders
  3. Iron Lad, Diverging Destiny

Command zone

Iron Lad, Diverging Destiny

Iron Lad, Diverging Destiny

Legendary Artifact Creature — Human Hero

Iron Lad wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Artifact Creatures, Heroes or Humans.

  • Mana cost2 genericblue
  • Blue ()
  • Power / toughness2 / 2
  • RarityUncommon

Flying, vigilance

You may look at the top card of your library any time.

tap: Reveal the top card of your library. If it's an artifact card, draw a card.

Build a deck with Iron Lad Find it in the app

Archetypes

Cards That Fit Iron Lad, Diverging Destiny

Picked for what they do in Iron Lad's deck. When two cards do the same job, the one with the lower comes first. All of them fit Iron Lad's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Iron Lad, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection pageLibrary ManipulationCards that let you look at, rearrange or play from the top of your deck, so you control what you draw next.Open the Library Manipulation pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page