Skip to content
  1. Commander Nexus
  2. Commanders
  3. Jadzia Dax, Living Legacy

Command zone

Jadzia Dax, Living Legacy

Jadzia Dax, Living Legacy

Legendary Creature — Trill Scientist

Jadzia Dax wants a deck that makes huge amounts of mana for giant spells. It also suits a deck that keeps making its creatures bigger turn after turn.

  • Mana cost1 genericgreen
  • Green ()
  • Power / toughness0 / 1
  • RarityMythic

At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of green equal to the number of counters on her.

Transfer Symbiont — 2 genericgreen, Discard this card: Put two +1/+1 counters on target creature.

Build a deck with Jadzia Dax Find it in the app

Themes
  • Scientists

Cards That Fit Jadzia Dax, Living Legacy

Picked for what they do in Jadzia Dax's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jadzia Dax's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Similar Commanders

Commanders that share the most with Jadzia Dax, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryGPlayers write colors as letters: G for green.Big ManaBig Mana decks build up far more mana than usual, then spend it on huge spells. Some are X spells, which have X in their cost and get stronger the more mana you put in.Open the Big Mana pageBig ManaProduces several mana at once from a single source, rather than the one extra mana most acceleration gives you. That surplus is what lets a deck cast something enormous far ahead of schedule. Compare Ramp, which is a reusable source you build up over time, and Burst Mana, which pays out once and is then gone. Cabal Coffers, Nykthos, Shrine to Nyx, Savage VentmawOpen the Big Mana pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageGame ChangerCards that warp the game disproportionately around themselves, requiring immediate answers.What the brackets meanSelf-DiscardDiscards your own cards as a cost or an effect. Filling your own graveyard on purpose is the point: it feeds cards that bring things back, madness and channel abilities, and some cards are worth more there than in hand. Faithless Looting, Boseiju, Who EnduresOpen the Self-Discard pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page