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Jareth, Leonine Titan

Jareth, Leonine Titan

Legendary Creature — Cat Giant

Jareth wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Cats or Giants.

  • Mana cost3 genericwhitewhitewhite
  • White ()
  • Power / toughness4 / 7
  • RarityRare

Whenever Jareth blocks, it gets +7/+7 until end of turn.

white: Jareth gains protection from the color of your choice until end of turn.

Build a deck with Jareth Find it in the app

Archetypes
Themes

Cards That Fit Jareth, Leonine Titan

Picked for what they do in Jareth's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jareth's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Jareth, Leonine Titan does6

The 6 Cards

Similar Commanders

Commanders that share the most with Jareth, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWPlayers write colors as letters: W for white.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection pageCombat TrickAn instant you cast during a fight to change how it ends: making a creature bigger or smaller, or keeping your creatures from dying. Boros Charm, Flawless ManeuverOpen the Combat Trick pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink page