- Commander Nexus
- Commanders
- Avacyn, Guardian Angel
Command zone
Avacyn, Guardian Angel
Legendary Creature — Angel
Avacyn, Guardian Angel wants a deck that piles armor and magic onto one creature and attacks with it. It also works in a deck built around Angels.
- Mana cost
- White ()
- Power / toughness5 / 4
- RarityRare
Flying, vigilance
: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice.
: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Cards That Fit Avacyn, Guardian Angel
Picked for what they do in Avacyn's deck. When two cards do the same job, the one with the lower comes first. All of them fit Avacyn's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
Does what Avacyn, Guardian Angel does6
Rulings for Avacyn, Guardian Angel
explain how Avacyn works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
Both activated abilities prevent all damage of the chosen color, not just combat damage.
For each activated ability, you choose the color as the ability resolves. However, the color of a source that would deal damage to the permanent or player is checked only when it would deal that damage, not as Avacyn’s ability resolves. For example, if you choose blue, damage a blue creature would deal is prevented, even if that creature wasn’t blue (or wasn’t on the battlefield) when Avacyn’s ability resolved.
Neither activated ability has any effect on damage that’s already been dealt.
The possible color choices are white, blue, black, red, and green. You can’t choose artifact, colorless, or any other word.
Whether the target permanent or player is still a legal target is no longer checked after the appropriate ability resolves. For example, if a creature targeted by the first ability gains protection from white after the ability resolves but before it prevents damage, the effect will still prevent damage.
5 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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