- Commander Nexus
- Commanders
- Jeleva, Nephalia's Scourge
Command zone
Jeleva, Nephalia's Scourge
Legendary Creature — Vampire Wizard
Jeleva wants a deck that casts extra spells for free off the top of its deck. It leads the ready-made Mind Seize deck (2013).
- Mana cost
- Blue, Black, Red ()
- Power / toughness1 / 3
- RarityMythic
Flying
When Jeleva enters, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva.
Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Build a deck with Jeleva Find it in the app
- Archetypes
Cards That Fit Jeleva, Nephalia's Scourge
Picked for what they do in Jeleva's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jeleva's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Jeleva, Nephalia's Scourge
Jeleva leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Mind SeizeOfficial precon
All 100 Cards
Commander · 1
Creatures · 21
- 1×Augur of Bolas
- 1×Baleful Force
- 1×Baleful Strix
- 1×Charmbreaker Devils
- 1×Diviner Spirit
- 1×Echo Mage
- 1×Fog Bank
- 1×Guard Gomazoa
- 1×Guttersnipe
- 1×Hooded Horror
- 1×Jace's Archivist
- 1×Mnemonic Wall
- 1×Nekusar, the Mindrazer
- 1×Nightscape Familiar
- 1×Nivix Guildmage
- 1×Terra Ravager
- 1×Thraximundar
- 1×True-Name Nemesis
- 1×Uyo, Silent Prophet
- 1×Vampire Nighthawk
- 1×Viseling
Instants · 11
Sorceries · 12
Artifacts · 8
Enchantments · 7
Lands · 40
- 1×Akoum Refuge
- 1×Bojuka Bog
- 1×Command Tower
- 1×Crumbling Necropolis
- 1×Dimir Guildgate
- 1×Evolving Wilds
- 1×Grixis Panorama
- 9×Island
- 1×Izzet Boilerworks
- 1×Izzet Guildgate
- 1×Molten Slagheap
- 5×Mountain
- 1×Opal Palace
- 1×Rakdos Carnarium
- 1×Rakdos Guildgate
- 1×Rupture Spire
- 8×Swamp
- 1×Temple of the False God
- 1×Urza's Factory
- 1×Vivid Creek
- 1×Vivid Marsh
Rulings for Jeleva, Nephalia's Scourge
explain how Jeleva works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If Jeleva leaves the battlefield, the exiled cards will remain exiled indefinitely. If Jeleva enters the battlefield again, it won't be associated with the cards the "other" Jeleva exiled. The new Jeleva will exile a new set of cards. Only those cards can be cast using Jeleva's last ability.
If the card has {X} in its mana cost, you must choose 0 as its value.
If you cast a card "without paying its mana cost," you can't pay alternative costs such as overload costs. However, you can pay additional costs such as kicker costs. If the card has mandatory additional costs, you must pay those.
If you cast an instant or sorcery card using Jeleva's last ability, you do so while that ability is resolving. If you choose not to (or you can't), you won't get a chance to cast it later unless the ability triggers again.
The card is cast before blocking creatures are declared.
When casting an instant or sorcery card this way, ignore all timing restrictions based on the card's type. Other timing restrictions, such as "Cast [this spell] only during combat," must be followed.
If Jeleva enters the battlefield without being cast, then no mana was spent to cast it. This means X will be 0, so no cards will be exiled.
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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