- Commander Nexus
- Commanders
- Yidris, Maelstrom Wielder
Command zone
Yidris, Maelstrom Wielder
Legendary Creature — Ogre Wizard
Yidris wants a deck that casts extra spells for free off the top of its deck. It leads the ready-made Entropic Uprising deck (2016).
- Mana cost
- Blue, Black, Red, Green ()
- Power / toughness5 / 4
- RarityMythic
Trample
Whenever Yidris deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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- Archetypes
Cards That Fit Yidris, Maelstrom Wielder
Picked for what they do in Yidris's deck. When two cards do the same job, the one with the lower comes first. All of them fit Yidris's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
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Decks Led by Yidris, Maelstrom Wielder
Yidris leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary
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Entropic UprisingOfficial precon
All 100 Cards
Commander · 1
Creatures · 22
- 1×Academy Elite
- 1×Aeon Chronicler
- 1×Blood Tyrant
- 1×Bloodbraid Elf
- 1×Coiling Oracle
- 1×Consuming Aberration
- 1×Dragon Mage
- 1×Etherium-Horn Sorcerer
- 1×Gamekeeper
- 1×Glint-Eye Nephilim
- 1×Goblin Spymaster
- 1×Guiltfeeder
- 1×Horizon Chimera
- 1×Kydele, Chosen of Kruphix
- 1×Nath of the Gilt-Leaf
- 1×Runehorn Hellkite
- 1×Sangromancer
- 1×Satyr Wayfinder
- 1×Spellheart Chimera
- 1×Thrasios, Triton Hero
- 1×Vial Smasher the Fierce
- 1×Wall of Blossoms
Instants · 7
Sorceries · 20
- 1×Army of the Damned
- 1×Cruel Entertainment
- 1×Decimate
- 1×Devastation Tide
- 1×Far Wanderings
- 1×Ghastly Conscription
- 1×Grave Upheaval
- 1×In Garruk's Wake
- 1×Parting Thoughts
- 1×Past in Flames
- 1×Reforge the Soul
- 1×Spelltwine
- 1×Treacherous Terrain
- 1×Treasure Cruise
- 1×Volcanic Vision
- 1×Wheel of Fate
- 1×Whims of the Fates
- 1×Whispering Madness
- 1×Windfall
- 1×Worm Harvest
Artifacts · 8
Enchantments · 3
Lands · 39
- 1×Ash Barrens
- 1×Command Tower
- 1×Crumbling Necropolis
- 1×Dismal Backwater
- 1×Evolving Wilds
- 1×Exotic Orchard
- 5×Forest
- 1×Frontier Bivouac
- 5×Island
- 1×Jungle Hollow
- 5×Mountain
- 1×Opulent Palace
- 1×Rakdos Carnarium
- 1×Reliquary Tower
- 1×Rugged Highlands
- 1×Rupture Spire
- 1×Savage Lands
- 1×Shadowblood Ridge
- 1×Simic Growth Chamber
- 5×Swamp
- 1×Swiftwater Cliffs
- 1×Terramorphic Expanse
- 1×Thornwood Falls
Rulings for Yidris, Maelstrom Wielder
explain how Yidris works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If Yidris's triggered ability resolves more than once in one turn, spells you cast from your hand will gain cascade that many times. Each instance of cascade triggers separately; resolve one cascade trigger and the spell you cast from it before resolving the next cascade trigger.
Spells you cast from your hand this turn will gain cascade even if Yidris leaves the battlefield.
A spell's mana value is determined only by its mana cost. Ignore any alternative costs, additional costs, cost increases, or cost reductions.
Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with cascade.
Due to a 2021 rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card.
If a spell with cascade is countered, the cascade ability will still resolve normally.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a card "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
The mana value of a split card is determined by the combined mana cost of its two halves. If cascade allows you to cast a split card, you may cast either half but not both halves.
When the cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not you cast the last card exiled.
You exile the cards face up. All players will be able to see them.
11 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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