Skip to content
  1. Commander Nexus
  2. Commanders
  3. Jetfire, Ingenious Scientist // Jetfire, Air Guardian

Command zone

Jetfire, Ingenious Scientist // Jetfire, Air Guardian

Jetfire, Ingenious Scientist // Jetfire, Air Guardian

Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle

Jetfire wants a deck that keeps making its creatures bigger turn after turn. It also suits a deck that turns its Vehicles into creatures and attacks with them.

  • Mana cost4 genericblue
  • Blue ()
  • Power / toughness3 / 4
  • RarityMythic

More Than Meets the Eye 3 genericblue (You may cast this card converted for 3 genericblue.)

Flying

Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much colorless. This mana can't be spent to cast nonartifact spells. Convert Jetfire.

//

Living metal (During your turn, this Vehicle is also a creature.)

Flying

blueblueblue: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)

Build a deck with Jetfire Find it in the app

Cards That Fit Jetfire, Ingenious Scientist

Picked for what they do in Jetfire's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jetfire's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Jetfire, Ingenious Scientist

explain how Jetfire works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 14 Oct 2022

"Living metal" means "As long as it's your turn, this permanent is an artifact creature in addition to its other types."

Wizards of the Coast 14 Oct 2022

"More Than Meets the Eye [cost]" means "You may cast this card converted by paying [cost] rather than its mana cost." It functions in any zone from which the spell can be cast.

Wizards of the Coast 14 Oct 2022

A spell cast this way enters the battlefield with its back face up.

Wizards of the Coast 14 Oct 2022

Any triggered ability of another card that triggers whenever a permanent transforms will also trigger whenever a permanent converts.

Wizards of the Coast 14 Oct 2022

Because it has a target, Jetfire, Ingenious Scientist's activated ability isn't a mana ability. It uses the stack and can be responded to.

Wizards of the Coast 14 Oct 2022

Converting a permanent doesn't affect any Auras or Equipment that are attached to it. Similarly, any counters on the permanent will remain on that permanent after it converts. Any continuous effects from a resolved spell or ability will continue to affect it. Any spells or abilities on the stack that target a permanent continue to do so after that permanent converts.

Wizards of the Coast 14 Oct 2022

If a static ability of another permanent applies only to noncreature permanents, that ability applies to a Vehicle with living metal only during your opponents' turns. For example, if you control Arcee, Acrobatic Coupe and March of the Machines, Arcee will be a 2/2 artifact creature during your turn and a 3/3 artifact creature (because its mana value is 3) during each opponent's turn.

Wizards of the Coast 14 Oct 2022

If you copy a permanent spell cast this way, the copy has the characteristics of the card's back face, even though it isn't itself a double-faced card.

Wizards of the Coast 14 Oct 2022

Mana that you add with Jetfire, Ingenious Scientist's activated ability can be used on anything that isn't a nonartifact spell. This includes paying costs to activate abilities of both artifact and nonartifact permanents, paying ward costs, and so on.

Wizards of the Coast 14 Oct 2022

Similarly, an ability of another card that instructs you to "transform" one of these cards will cause you to convert it, even if that ability doesn't use the word "convert."

Wizards of the Coast 14 Oct 2022

The convert keyword action functions the same way as the transform keyword action found on some other cards; to convert a permanent on the battlefield, turn it over so that its other face is up.

Wizards of the Coast 14 Oct 2022

The cost is an alternative cost, so it can't be combined with any other alternative costs. It can be combined with any applicable additional costs.

Wizards of the Coast 14 Oct 2022

The mana value of a converted permanent on the battlefield is equal to the mana value of the card's front face, no matter which face is up.

Wizards of the Coast 14 Oct 2022

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a More Than Meets the Eye cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of a spell cast using More Than Meets the Eye is determined by the mana cost on the front face of the card, no matter what the total cost to cast the spell was.

Wizards of the Coast 14 Oct 2022

When you cast a spell using its More Than Meets the Eye ability, the card is put onto the stack with its back face up. The resulting spell has all characteristics of that face.

Wizards of the Coast 14 Oct 2022

While it's a creature, the Vehicle has its printed power and toughness.

16 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Jetfire, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters pageVehicleAn artifact subtype that is not a creature until it is crewed. Crew N is an activated ability: tap any number of untapped creatures you control whose total power is N or more, and the Vehicle becomes an artifact creature until end of turn. The crewing creatures are only tapped: they are never sacrificed, they do not attack, and summoning sickness does not stop them from crewing. Smuggler's CopterOpen the Vehicle pageCounter ManipulationAdds, moves or multiplies counters already on permanents. It works on any kind (+1/+1, loyalty, charge), so the same card can serve very different decks. Karn's Bastion, Doubling SeasonOpen the Counter Manipulation pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageTypal PayoffRewards you for playing lots of one kind of creature. That includes "lords" that make every other Goblin or Merfolk you control bigger, and cards that ask you to choose a creature type and then pay you off for it. A creature type is the word on the middle line of the card, like Goblin, Elf or Zombie.Open the Typal Payoff pageVehiclesVehicle decks use Vehicles, artifacts that become creatures when you tap your own creatures to crew them. A Vehicle is not a creature the rest of the time, so it survives spells that destroy all creatures and then turns into an attacker when you need it.Open the Vehicles pageMana SinkGives you somewhere useful to spend spare mana, usually through an ability you can activate again and again. Rogue's Passage, Mind StoneOpen the Mana Sink pageTypal/KindredTypal decks are built around one creature type, like Elves, Dragons or Zombies, with cards that make that type stronger. The type is printed after the dash on the card's type line, and the strategy is also called kindred or tribal.Open the Typal/Kindred pageVehiclesVehicles are artifacts that become creatures when you crew them by tapping your own creatures with enough total power.Open the Vehicles page