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Jett Reno, Problem Solver

Jett Reno, Problem Solver

Legendary Creature — Human Artificer

Jett Reno wants a deck that removes its creatures and brings them right back to reuse them. It also works in a deck built around Artificers or Humans.

  • Mana cost1 genericblue
  • Blue ()
  • Power / toughness1 / 2
  • RarityUncommon

Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card.

Whenever you face a dilemma, put a +1/1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)

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Archetypes
Themes

Cards That Fit Jett Reno, Problem Solver

Picked for what they do in Jett Reno's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jett Reno's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

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The 6 Cards

Does what Jett Reno, Problem Solver does6

The 6 Cards

Similar Commanders

Commanders that share the most with Jett Reno, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryUPlayers write colors as letters: U for blue. Blue is U because B was already taken by black.Blink/FlickerBlink decks briefly remove their own creatures from play and return them at once, so every 'when this enters' ability happens again. The move is called a flicker, and it can also rescue a creature from a spell aimed at it.Open the Blink/Flicker pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageCard SelectionImproves what you draw rather than how much: you look at the top few cards of your library and decide what stays on top. Ponder lets you rearrange the top three, Serum Visions lets you scry, and Consider lets you surveil. It makes your draws more reliable without giving you extra cards.Open the Card Selection page