Skip to content
  1. Commander Nexus
  2. Commanders
  3. Jhoira, Weatherlight Captain

Command zone

Jhoira, Weatherlight Captain

Jhoira, Weatherlight Captain

Legendary Creature — Human Artificer

Jhoira wants a deck that is full of legendary creatures and other legendary cards. It also works in a deck built around Artificers or Humans.

  • Mana cost2 genericbluered
  • Blue, Red ()
  • Power / toughness3 / 3
  • RarityMythic

Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)

Build a deck with Jhoira Find it in the app

Archetypes
Themes

Cards That Fit Jhoira, Weatherlight Captain

Picked for what they do in Jhoira's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jhoira's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Jhoira, Weatherlight Captain does6

The 6 Cards

Rulings for Jhoira, Weatherlight Captain

explain how Jhoira works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 7 Aug 2020

A spell is historic if it has the legendary supertype, the artifact card type, or the Saga enchantment subtype. Having two of those qualities doesn't make a spell more historic than another or provide an additional bonus—a spell either is historic or it isn't.

Wizards of the Coast 7 Aug 2020

An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Jhoira, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.Legends MatterLegends decks fill up on legendary cards and use cards that reward you each time you cast one. A legendary card has the word Legendary on its type line; you can only keep one with the same name in play, and nearly every commander is legendary.Open the Legends Matter pageHistoric PayoffRewards you for historic cards: the legendary cards, artifacts, and Sagas that Magic groups under that one word. In Commander your commander is always legendary, so these start with something to count. Jhoira, Weatherlight CaptainOpen the Historic Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page