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Jean-Luc Picard, Luminary

Jean-Luc Picard, Luminary

Legendary Creature — Human Officer

Jean-Luc Picard wants a deck that makes everyone swap their hand for a fresh one. It leads the ready-made Federation Fleet deck (2026).

  • Mana cost1 genericblueredwhite
  • White, Blue, Red ()
  • Power / toughness2 / 4
  • RarityMythic

Whenever another historic permanent you control with mana value 3 or greater enters, draw a card. (Artifacts, legendaries, and Sagas are historic.)

Seek out — Whenever you draw your second card each turn, put a +1/+1 counter on up to one other target creature and two charge counters on up to one target Spacecraft.

Build a deck with Jean-Luc Picard Find it in the app

Themes
  • Humans

Cards That Fit Jean-Luc Picard, Luminary

Picked for what they do in Jean-Luc Picard's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jean-Luc Picard's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

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The 6 Cards

plan6

The 6 Cards

Decks Led by Jean-Luc Picard, Luminary

Jean-Luc Picard leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Similar Commanders

Commanders that share the most with Jean-Luc Picard, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWURPlayers write colors as letters: W for white, U for blue, R for red. Blue is U because B was already taken by black.WheelsWheel decks make every player swap their whole hand for a fresh one, then profit from all that drawing. One way is making opponents lose life for each card they draw. The name comes from the card Wheel of Fortune.Open the Wheels pageDraw PayoffRewards card drawing: it triggers whenever you or an opponent draws a card, rather than drawing cards itself. Pair it with cards that make everyone draw, like Wheel of Fortune or Howling Mine, so the cards everyone else gets end up working for you. Smothering TitheOpen the Draw Payoff pageCounter EngineAdds +1/+1 counters over and over rather than once. A counter here is a small permanent marker that raises a creature's power and toughness for good. It is not a counterspell, which is a different thing entirely. Something that adds them every turn makes your whole board bigger and keeps it that way. Hardened Scales, Corpsejack MenaceOpen the Counter Engine pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw pageLegends MatterLegends decks fill up on legendary cards and use cards that reward you each time you cast one. A legendary card has the word Legendary on its type line; you can only keep one with the same name in play, and nearly every commander is legendary.Open the Legends Matter pageHistoric PayoffRewards you for historic cards: the legendary cards, artifacts, and Sagas that Magic groups under that one word. In Commander your commander is always legendary, so these start with something to count. Jhoira, Weatherlight CaptainOpen the Historic Payoff page+1/+1 Counters+1/+1 counter decks put small markers on their creatures that make each one permanently bigger, and keep adding more every turn. Each +1/+1 counter adds one to a creature's power (the damage it deals) and toughness (the damage it can take).Open the +1/+1 Counters page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters page