Skip to content
  1. Commander Nexus
  2. Commanders
  3. Jori En, Ruin Diver

Command zone

Jori En, Ruin Diver

Jori En, Ruin Diver

Legendary Creature — Merfolk Wizard

Jori En wants a deck that casts lots of instant and sorcery spells. It also works in a deck built around Merfolk or Wizards.

  • Mana cost1 genericbluered
  • Blue, Red ()
  • Power / toughness2 / 3
  • RarityRare

Whenever you cast your second spell each turn, draw a card.

Build a deck with Jori En Find it in the app

Archetypes

Cards That Fit Jori En, Ruin Diver

Picked for what they do in Jori En's deck. When two cards do the same job, the one with the lower comes first. All of them fit Jori En's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Jori En, Ruin Diver does6

The 6 Cards

Rulings for Jori En, Ruin Diver

explain how Jori En works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 22 Jan 2016

Jori En must be on the battlefield in order for the ability to function. Notably, the ability won’t trigger if Jori En is the second spell you cast in a turn.

Wizards of the Coast 22 Jan 2016

Jori En’s ability can trigger only once each turn. The ability will resolve before the second spell resolves. It doesn’t matter if the first spell you cast that turn has resolved, was countered, or is still on the stack.

2 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Jori En, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryURPlayers write colors as letters: U for blue, R for red. Blue is U because B was already taken by black.SpellslingerSpellslinger decks cast lots of instants and sorceries, one-time spells, and play creatures that reward every spell you cast. Instants and sorceries take effect once and then go to your graveyard, and an instant can even be cast during another player's turn.Open the Spellslinger pageSpellslinger PayoffRewards you specifically for casting or copying instants and sorceries, usually with a trigger each time. Narrower than Spellslinger, which covers the whole instant-and-sorcery family. Archmage Emeritus, Storm-Kiln ArtistOpen the Spellslinger Payoff pageDrawDraws you extra cards. More cards means more choices every turn, and in a 100-card deck it is the main way to find the pieces you need. Rhystic Study, SkullclampOpen the Draw page