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Kaervek, the Punisher

Kaervek, the Punisher

Legendary Creature — Human Warlock

Kaervek wants a deck that answers everything its opponents play, then wins late. It also works in a deck built around Humans or Warlocks.

  • Mana cost1 genericblackblack
  • Black ()
  • Power / toughness3 / 3
  • RarityRare

Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

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Archetypes
Themes

Cards That Fit Kaervek, the Punisher

Picked for what they do in Kaervek's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kaervek's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kaervek, the Punisher does6

The 6 Cards

Rulings for Kaervek, the Punisher

explain how Kaervek works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.

Wizards of the Coast 12 Apr 2024

A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.

Wizards of the Coast 12 Apr 2024

Because you’re paying the spell’s costs, if the spell has {X} in its mana cost, you may choose its value as normal.

Wizards of the Coast 12 Apr 2024

Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.

Wizards of the Coast 12 Apr 2024

For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.

Wizards of the Coast 12 Apr 2024

If you don’t want to cast the copy, you can choose not to; the copy ceases to exist the next time state-based actions are performed.

Wizards of the Coast 12 Apr 2024

The copy is created in and cast from exile, so effects such as that of Aven Interrupter’s last ability will apply.

Wizards of the Coast 12 Apr 2024

The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.

Wizards of the Coast 12 Apr 2024

You cast the copy while the ability is resolving and still on the stack. You can’t wait to cast it later in the turn.

9 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kaervek, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryBPlayers write colors as letters: B for black.ControlControl decks answer what everyone else plays, stopping spells and removing dangerous cards, then win slowly once they are in charge. Expect lots of removal, spells that cancel other spells, and extra card draw.Open the Control pageTarget RemovalRemoves a single chosen permanent by destroying it, exiling it or returning it to its owner's hand, however big it is. It is the precise answer to one problem, as opposed to a board wipe that hits everything. Damage and -X/-X can miss a big creature, so they are Damage Removal and -X/-X Removal instead. Swords to Plowshares, Beast WithinOpen the Target Removal page