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Kathril, Aspect Warper

Kathril, Aspect Warper

Legendary Creature — Nightmare Insect

Kathril wants a deck that piles armor and magic onto one creature and attacks with it. It leads the ready-made Symbiotic Swarm deck (2020).

  • Mana cost2 genericwhiteblackgreen
  • White, Black, Green ()
  • Power / toughness3 / 3
  • RarityMythic

When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.

Build a deck with Kathril Find it in the app

Archetypes

Cards That Fit Kathril, Aspect Warper

Picked for what they do in Kathril's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kathril's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

Does what Kathril, Aspect Warper does6

The 6 Cards

Decks Led by Kathril, Aspect Warper

Kathril leads a ready-made deck.PreconShort for preconstructed deck: a ready-to-play deck sold in a box by Wizards of the Coast. A Commander precon comes with its commander and all 100 cards, so you can play it straight away and change cards later.Open the full glossary

Rulings for Kathril, Aspect Warper

explain how Kathril works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 17 Apr 2020

For each applicable keyword, the appropriate counter may be put on any creature you control, including Kathril. The counters don't need to all be put on the same creature.

Wizards of the Coast 17 Apr 2020

Once Kathril's ability begins resolving, no player may take other actions until it's done and you've put +1/+1 counters on Kathril.

Wizards of the Coast 17 Apr 2020

You check once for each keyword. If you have two creature cards with flying in your graveyard, you put just one flying counter on a creature you control, not two.

Wizards of the Coast 23 Jun 2020

If cards in your graveyard have multiple hexproof abilities (such as hexproof, hexproof from white, and hexproof from black), a counter of each variant kind will be put onto a creature.

4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kathril, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWBGPlayers write colors as letters: W for white, B for black, G for green.VoltronVoltron decks load one creature, usually the commander, with Equipment and Auras until it can win by attacking on its own. In Commander, a player dealt 21 or more combat damage by the same commander over the game loses, so one huge commander can knock a player out.Open the Voltron pageEvasionAn ability that makes a creature hard to block, so its attacks reach the player. Flying, menace, landwalk and plain 'can't be blocked' are the common kinds.Open the Evasion pageProtectionA creature with protection from something, like a color, is safe from anything with that quality. It cannot be damaged, enchanted or equipped, blocked, or targeted by it, and players remember the four with the word DEBT. It does not stop effects that neither target nor damage, like a board wipe that destroys every creature. ProgenitusOpen the Protection page+1/+1 CountersPuts +1/+1 counters on creatures, permanently raising their power and toughness. Unlike a temporary boost that wears off at end of turn, these markers stay put and stack up over a long game. Hardened Scales, The Great HengeOpen the +1/+1 Counters pageETB ValueDoes something useful the moment it arrives: an enter the battlefield ability, which players shorten to ETB. You keep that effect even if the card is removed straight afterwards, which is why these pair so well with flicker cards that make them enter again. Solemn Simulacrum, The One RingOpen the ETB Value page