Skip to content
  1. Commander Nexus
  2. Commanders
  3. Kellan, the Kid

Command zone

Kellan, the Kid

Kellan, the Kid

Legendary Creature — Human Faerie Rogue

Kellan wants a deck that gets a reward every time it plays a land. It also suits a deck that casts extra spells for free off the top of its deck.

  • Mana costgreenwhiteblue
  • White, Blue, Green ()
  • Power / toughness3 / 3
  • RarityMythic

Flying, lifelink

Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.

Build a deck with Kellan Find it in the app

Themes

Cards That Fit Kellan, the Kid

Picked for what they do in Kellan's deck. When two cards do the same job, the one with the lower comes first. All of them fit Kellan's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.Sol RingOpen the full glossary

plan6

The 6 Cards

plan6

The 6 Cards

Rulings for Kellan, the Kid

explain how Kellan works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary

Wizards of the Coast 12 Apr 2024

A permanent spell is an artifact, battle, creature, enchantment, or planeswalker spell.

Wizards of the Coast 12 Apr 2024

If the permanent spell you cast has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

Wizards of the Coast 12 Apr 2024

If the spell you cast that caused Kellan, the Kid’s last ability to trigger has {X} in its mana cost, X is the value chosen as that spell was cast for the purpose of determining its mana value.

Wizards of the Coast 12 Apr 2024

If the spell you cast that caused Kellan, the Kid’s last ability to trigger is represented by a split card, the characteristics of the half you didn’t cast are ignored while that spell is on the stack. For example, if you cast the Cease half of Cease // Desist from the Murders at Karlov Manor release, that spell’s mana value is 2 because Cease’s mana cost is {1}{B}{G}.

Wizards of the Coast 12 Apr 2024

If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

Wizards of the Coast 12 Apr 2024

Putting a land card onto the battlefield with Kellan’s last ability doesn’t count as playing a land. It can put a land card onto the battlefield even if you’ve already played your land for the turn.

6 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗

Similar Commanders

Commanders that share the most with Kellan, and what they share.

Color identityEvery color of mana symbol on a card, in its cost and in its rules text. Your commander's color identity sets the limit for your whole deck: every other card has to fit inside it. A deck led by a green and white commander cannot play a card with any blue in its color identity.Open the full glossaryWUGPlayers write colors as letters: W for white, U for blue, G for green. Blue is U because B was already taken by black.LandfallLandfall decks reward you each time a land enters the battlefield for you, then find ways to play extra lands. You can normally play only one land a turn, so cards that let you play more, or pull lands out of your deck, make everything happen more often.Open the Landfall pageExtra Land DropLets you put down more than one land in a turn. The normal limit is exactly one, so this both accelerates your mana and switches on everything that triggers when a land enters play. Exploration, Azusa, Lost but Seeking, Oracle of Mul DayaOpen the Extra Land Drop pageLife GainGains you life, once or over and over. Soul Warden, The Great Henge. In Commander life is something to spend, not just a cushion, and many of these cards also set off others that reward gaining life.Open the Life Gain pageRampAn effect that accelerates your mana, giving you a reusable mana source beyond the usual one land per turn. Cultivate Rampant GrowthOpen the Ramp pageCascade/Free CastCascade decks cast extra spells for free, straight from the top of their deck, every time they cast the right card. Cascade turns over cards from the top of your library until it hits a cheaper spell, which you may cast without paying for it.Open the Cascade/Free Cast pageFree CastCan be cast without paying its mana cost when a condition is met, often "if you control your commander". Because it costs nothing, you can still answer something after your mana is already spent. Fierce Guardianship, Deflecting SwatOpen the Free Cast page