- Commander Nexus
- Commanders
- Krang & Shredder
Command zone
Krang & Shredder
Legendary Creature — Utrom Human Ninja
Krang & Shredder wants a deck that wins by emptying its opponents' decks. It also suits a deck that casts extra spells for free off the top of its deck.
- Mana cost
- Blue, Black ()
- Power / toughness6 / 7
- RarityRare
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
Build a deck with Krang & Shredder Find it in the app
- Archetypes
- Themes
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- Humans
- Library Manipulation
- Ninjas
- Utroms
- Tags
Cards That Fit Krang & Shredder
Picked for what they do in Krang & Shredder's deck. When two cards do the same job, the one with the lower comes first. All of them fit Krang & Shredder's color identity.Mana ValueThe total amount of mana a card costs, all added up. A card costing two generic and one green has a mana value of three. Wizards renamed this from "converted mana cost" in 2021, so older cards and articles may still use the old name.
Open the full glossary
plan6
plan6
Rulings for Krang & Shredder
explain how Krang & Shredder works in tricky situations. They come from Wizards of the Coast, the company that makes Magic.RulingThe official answer to how a card works in a tricky situation. Most rulings are written by Wizards of the Coast, the company that makes Magic, and a few are notes from Scryfall, the card database Magic players use. A ruling explains a card. It does not change what the card says.Open the full glossary
If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.
Some disappear abilities, such as those of the above cards, are triggered abilities with intervening if clauses. If a permanent hasn't left the battlefield under your control that turn by the time the disappear ability would trigger, it won't trigger at all.
You cast the card while Krang & Shredder's last ability is resolving and still on the stack. You can't wait to play it later in the turn. Timing restrictions based on its types are ignored.
4 rulings, all written by Wizards of the Coast. Read the originals on Gatherer ↗
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